Mobile Apps
Mobile devices are becoming more important in the classroom and the real world. There needs to be safe, educational apps for all ages. These apps can be fun, but also educational. They should encourage engagement, not just for the user, but also encourage engagement with other classmates and family.
Interactive education is so important in the classroom, and it can be accomplished with the aid of mobile devices. The mobile device should not be the primary source for a students learning. Time should be allocated in their use with teachers guiding the students in how to discipline their time. Other elements of integrative learning is for a student to work on their listening skills, reading a book and writing with pen and paper.
One example of an app for grades Pre-K up to 8th grade is called Ducksters. Ducksters is currently only available for the iPhone and iPad. It’s a safe, educational website, covering many academic studies. It’s very basic with the sites graphics and information being more workable for younger students, but it may be too simplified for older students.
Mobile devices also have a downside. They can be very distracting for everyone in the classroom. Students, especially in the upper grades, need to be encouraged to show self-discipline in their use. In my work place, I see employees from all academic levels, with their heads buried in their cell phone. They fail to acknowledge others around them, engaged in little, if any, social interaction. There are risks that a young students behavior can become more isolated away from other students, resulting in their cognitive and social behaviors diminishing. In my work place, I see employees from all academic levels, with their heads buried in their cell phone. They fail to acknowledge others around them, engaged in little, if any, social interaction.
There remains to be many questions in how an how often a mobility device should be used. With so many visuals on mobile devices, what is the potential that this could lead to passive learning? Will students be able to grasp a deeper understanding of the material with just basic knowledge? Will having so much graphics hurt a students ability to read on higher levels? Will critical thinking be delayed?